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Buildings

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The building information panel

The Martian Colony is made up of a variety of buildings which provide power, life-support, comfort, protection from the weather, information, resources and a lot more - all things without which humans cannot exist on the red planet.

Buildings are built by using Martian resources while some can be brought from Earth as prefab buildings. All buildings, however, require a resource upkeep for maintenance. 

A construction site must be within the Service Area of Drones (relative to their control hubs) in order to receive the resources needed and then erected.

Some buildings require Power to operate, other are staffed by Colonists living nearby.

The Performance of any building indicates how effectively the building is performing its primary function. It depends on many factors such as researched technologies, upgrades and the current individual performance of the specific colonists working in the building. Qualified specialists and workers with high Morale will increase the performance of a building, while empty work slots, Renegades and workers with low Morale or other issues will be detrimental.

Buildings can be set to operate in three Work Shifts - first, second and night. Turning off some Work Shifts will conserve power and workforce. 

Prefab[edit | edit source]

The following buildings are available as prefabricates, which can be shipped to Mars and deployed instantly
Investing in factories will help establish self-sufficiency in terms of maintenance and reduce reliance on imports, particularly for extractors

Infrastructure[edit | edit source]

Title Size Cost Consumption Maintenance Effects
4 Metal.png Metals 12
Electronics.png Electronics 8
Power.png Power 3
Electronics.png Electronics 1 Provides drone control
Metal.png Metals 15
Electronics.png Electronics 5
Power.png Power 10
Electronics.png Electronics 1 Meteor protection
Concrete.png Concrete 400
Metal.png Metals 300
Electronics.png Electronics 300
Power.png Power 80
Electronics.png Electronics 3 Bonus to research rate. gives you remaining breakthroughs
Concrete.png Concrete 200
Metal.png Metals 400
Electronics.png Electronics 300
Power.png Power 110
Electronics.png Electronics 3 Accelerates perks' development in colonists
1 Metal.png Metals 1 Power.png Power 0.2
Charges drones
3000 M in rocket ui fuel 60/ 40(if advanced Martian engines are researched) moves recourses and colonist to mars from earth and rare metals from mars to earth
1 Metal.png Metals 1
Electronics.png Electronics 1
Power.png Power 2
Metal.png Metals 1 Boosts scanning speed, especially for adjacent sectors. Extends the advance warning for disasters.
Concrete.png Concrete 10
Polymeres.png Polymers 15
Electronics.png Electronics 10
Power.png Power 10
Fuel.png Fuel 1
Electronics.png Electronics 1 Houses and refuels Shuttles.
Concrete.png Concrete 400
Metal.png Metals 200
Polymeres.png Polymers 150
MachineParts.png Mechanical Parts 150
Power.png Power 40
MachineParts.png Mechanical Parts 3 Exports Rare Metals to Earth and offers resupply materials and prefabs at a discount
Metal.png Metals 15
MachineParts.png Mechanical Parts 5
Power.png Power 1.6
Water.png Water 1
Metal.png Metals 2 Increases the local temperature in cold areas and protects nearby buildings from cold waves.
Metal.png Metals 15
Electronics.png Electronics 5
Power.png Power 1.8
Electronics.png Electronics 1 Reduces dust accumulation
Concrete.png Concrete 80
Metal.png Metals 20
MachineParts.png Mechanical Parts 30
Creates an underground Power and Pipes connection to another location without having to build long power cable and oxygen/water pipes networks

Power[edit | edit source]

  • The Fusion Reactor is the only Power building that requires workers: 24 workers / 8 per shift
  • Wind Turbines generate more power permanently at higher elevations and temporarily during Dust Storms
  • Base power generation and base power storage is listed; both can be increased by researching upgrades
Title Size Cost Consumption Maintenance Effects
Concrete.png Concrete 200
Metal.png Metals 300
Polymeres.png Polymers 300
Polymeres.png Polymers 3 Generates Power.png Power +1000
Concrete.png Concrete 5
Polymeres.png Polymers 5
Polymeres.png Polymers 2 Stores Power.png Power 2,000
Concrete.png Concrete 40
Polymeres.png Polymers 20
Electronics.png Electronics 20
Electronics.png Electronics 3 Generates Power.png Power 200
3 Metal.png Metals 4 Metal.png Metals 1 Generates Power.png Power 5
2 Concrete.png Concrete 3
Polymeres.png Polymers 2
Polymeres.png Polymers 1 Stores Power.png Power 200
1 Metal.png Metals 1 Metal.png Metals 0.5 Generates Power.png Power 2
1 Polymeres.png Polymers 12
Electronics.png Electronics 6
Polymeres.png Polymers 1 Generates Power.png Power 10
3 Concrete.png Concrete 4
MachineParts.png Mechanical Parts 1
MachineParts.png Mechanical Parts 0.5 Generates Power.png Power 5

Production[edit | edit source]

  • All extractors contaminate nearby building with dust, which decrease times between maintenance.
Title Size Cost Consumption Maintenance Base Production Workers per Shift
Metal.png Metals 6
MachineParts.png Mechanical Parts 2
Power.png Power 5
MachineParts.png Mechanical Parts 1 Concrete.png Concrete 20
Metal.png Metals 20
Electronics.png Electronics 10
Power.png Power 10
Electronics.png Electronics 1 Generates Drone Prefabs 9 (3 per shift)
10 Concrete.png Concrete 10
Metal.png Metals 5
Electronics.png Electronics 15
Power.png Power 8
RareMetals.png Rare Metals 1
Electronics.png Electronics 3 Electronics.png Electronics 9 30 (10 per shift)
Concrete.png Concrete 5
Metal.png Metals 5
MachineParts.png Mechanical Parts 5
Power.png Power 5
Water.png Water 1
MachineParts.png Mechanical Parts 1 Fuel.png Fuel 12
10 Concrete.png Concrete 10
Metal.png Metals 10
Electronics.png Electronics 2
Power.png Power 30
Metal.png Metals 1
Electronics.png Electronics 2 MachineParts.png Mechanical Parts 12 15 (5 per shift)
Concrete.png Concrete 20
MachineParts.png Mechanical Parts 5
Power.png Power 5
MachineParts.png Mechanical Parts 2 Metal.png Metals 20 12 (4 per shift)
Concrete.png Concrete 400
Metal.png Metals 100
MachineParts.png Mechanical Parts 300
Power.png Power 40
MachineParts.png Mechanical Parts 3 Metal.png Metals 50
RareMetals.png Rare Metals 20
Concrete.png Concrete 10
Metal.png Metals 5
MachineParts.png Mechanical Parts 5
Power.png Power 2
Water.png Water 1
Fuel.png Fuel 1
MachineParts.png Mechanical Parts 2 Polymeres.png Polymers 9 18 (6 per shift)
Metal.png Metals 20
MachineParts.png Mechanical Parts 5
Power.png Power 5
MachineParts.png Mechanical Parts 2 RareMetals.png Rare Metals 7 12 (4 per shift)
Concrete.png Concrete 100
Metal.png Metals 300
MachineParts.png Mechanical Parts 200
Power.png Power 30
MachineParts.png Mechanical Parts 3 Concrete.png Concrete 50

Life Support[edit | edit source]

Title Size Cost Consumption Maintenance Base Production Workers per Shift
10 Concrete.png Concrete 8 Produces food depending on crop 6
Concrete.png Concrete 10
Metal.png Metals 15
Electronics.png Electronics 5
Power.png Power 10
Oxygen.png Oxygen 2
Water.png Water 0.5
Metal.png Metals 1 Food.png Food 5 6
3 Metal.png Metals 4
Polymeres.png Polymers 2
Power.png Power 5
Metal.png Metals 1 Produces food depending on crop 3
4 Metal.png Metals 5 Power.png Power 2
Metal.png Metals 2 Oxygen.png Oxygen 2
No production during dust storms.
4 Metal.png Metals 2
Polymeres.png Polymers 5
Power.png Power 5
Metal.png Metals 2 Water.png Water 1
No production during dust storms
2 Metal.png Metals 3 Metal.png Metals 1
Concrete.png Concrete 6
MachineParts.png Mechanical Parts 2
Power.png Power 5
MachineParts.png Mechanical Parts 1 Water.png Water 5
Metal.png Metals 3 Metal.png Metals 1 Stores Water.png Water 100
Doesn't work during cold waves.

Storage[edit | edit source]

Title Size Cost Consumption Maintenance Base Production
2 Free Stores 180 units of resources
3 Free Stores 30 units of each resource
7 Free Stores 70 Waste Rock

Domes[edit | edit source]

Title Size Cost Consumption Maintenance Base Production
Radius of 7 Concrete.png Concrete 80
Metal.png Metals 20
Polymeres.png Polymers 10
Power.png Power 15
Oxygen.png Oxygen 1
Water.png Water 1
Concrete.png Concrete 1
Radius of 9 Concrete.png Concrete 150
Metal.png Metals 80
Polymeres.png Polymers 25
Power.png Power 30
Oxygen.png Oxygen 2
Water.png Water 2
Polymeres.png Polymers 2
Concrete.png Concrete 300
Metal.png Metals 200
Polymeres.png Polymers 100
Power.png Power 50
Oxygen.png Oxygen 4
Water.png Water 4
Polymeres.png Polymers 5
Concrete.png Concrete 400
Metal.png Metals 200
Polymeres.png Polymers 300
Power.png Power 40
Water.png Water 10
Polymeres.png Polymers 3 +25 comfort (all residents)
Concrete.png Concrete 150
Metal.png Metals 150
Polymeres.png Polymers 100
Power.png Power 40
Oxygen.png Oxygen 2
Water.png Water 2
Polymeres.png Polymers 4

Home, Education, and Research[edit | edit source]

Title Size Cost Consumption Maintenance Effects Workers per Shift
10 Concrete.png Concrete 35
Polymeres.png Polymers 10
Power.png Power 12
Concrete.png Concrete 3 +24 residential space

+ 35 comfort

3 Concrete.png Concrete 15 Power.png Power 2
Concrete.png Concrete 1 +40 service comfort
Services: Medical checks
6 (2 per shift)
10 Concrete.png Concrete 10 Power.png Power 1
Concrete.png Concrete 1 +14 residential space
10 Concrete.png Concrete 30
Metal.png Metals 10
Electronics.png Electronics 20
Power.png Power 15
Electronics.png Electronics 3 Trains specialists
3 Concrete.png Concrete 10 Power.png Power 2
Concrete.png Concrete 1 +8 residential space (children)
3 Polymeres.png Polymers 8 +80 service comfort
Services: Playing
3 Concrete.png Concrete 15
Electronics.png Electronics 8
Power.png Power 5
Electronics.png Electronics 1 Accelerates research progress. 9 (3 per shift)
10 Concrete.png Concrete 25
Electronics.png Electronics 10
Electronics.png Electronics 2 Accelerates perks' development in colonists (children)
10 Concrete.png Concrete 30
Polymeres.png Polymers 10
Electronics.png Electronics 20
Power.png Power 15
Electronics.png Electronics 4 Generates Research 24 (8 per shift)
10 Concrete.png Concrete 15
Electronics.png Electronics 10
Power.png Power 4
Electronics.png Electronics 1 +12 residential space

+ 70 comfort

Concrete.png Concrete 5
Electronics.png Electronics 3
Power.png Power 2
Electronics.png Electronics 0.5 +4 residential space

+ 70 comfort

Dome Services[edit | edit source]

Title Size Cost Consumption Maintenance Effects Workers per Shift
3 Concrete.png Concrete 10
Polymeres.png Polymers 2
Polymeres.png Polymers 1 Concrete.png Concrete 1 +80 service comfort
Services: Luxury, Shopping
3 (1 per shift)
10 Concrete.png Concrete 40
Electronics.png Electronics 20
Power.png Power 5
Electronics.png Electronics 2 +70 service comfort
Services: Luxury, Gaming, Gambling, Social
9 (3 per shift)
3 Concrete.png Concrete 10
Metal.png Metals 5
Power.png Power 2
Food.png Food 1
Concrete.png Concrete 1 +60 service comfort
Service: Dining, Social, Food
6 (2 per shift)
3 Concrete.png Concrete 10
Electronics.png Electronics 3
Electronics.png Electronics 1 Concrete.png Concrete 1 +100 service comfort
Services: Shopping, Gaming
3 (1 per shift)
3 Concrete.png Concrete 10 Food.png Food 1 Concrete.png Concrete 1 Service comfort: 50
Services: Food, Shopping
3 (1 per shift)
10 Metal.png Metals 10
Polymeres.png Polymers 8
+50 service comfort
Services: Exercise, Social
3 Concrete.png Concrete 15
Metal.png Metals 5
Power.png Power 2
Concrete.png Concrete 1 Reduces crime and Sanity loss 9 (3 per shift)
10 Concrete.png Concrete 15
Metal.png Metals 5
Power.png Power 2
Concrete.png Concrete 1 +60 service comfort
Services: Relaxation, Drinking, Social
6 (2 per shift)

Dome Spires[edit | edit source]

  • One Dome Spire can be built in the center of almost all of the Domes
  • The Oval Dome has space for two Dome Spires
Title Cost Consumption Maintenance Effects Workers per Shift
Concrete.png Concrete 80
Polymeres.png Polymers 10
Power.png Power 20
Polymeres.png Polymers 4 +32 residential space

+ 60 comfort

Metal.png Metals 50
Polymeres.png Polymers 20
Electronics.png Electronics 10
Power.png Power 30
Polymeres.png Polymers 3 Provides clones 18 (6 per shift)
Concrete.png Concrete 30
Metal.png Metals 30
Polymeres.png Polymers 10
Power.png Power 20
Polymeres.png Polymers 3 +70 service comfort
Services: Medical Checks
9 (3 per shift)
Concrete.png Concrete 50
Metal.png Metals 50
Electronics.png Electronics 20
Power.png Power 20
Electronics.png Electronics 3 Bonus to research rate 18 (6 per shift)
Concrete.png Concrete 50
Metal.png Metals 20
Polymeres.png Polymers 10
Power.png Power 20
Polymeres.png Polymers 2 Removes colonist flaws.
Concrete.png Concrete 50
Polymeres.png Polymers 10
MachineParts.png Mechanical Parts 5
MachineParts.png Mechanical Parts 3 Recycles up to 70% of the water consumed by a Dome. 6 (2 per shift)

Decorations[edit | edit source]

Title Size Cost Consumption Maintenance Effects Workers per Shift
Concrete.png Concrete 4 +40 service comfort
1 Concrete.png Concrete 4 +40 service comfort
1 Concrete.png Concrete 4 +40 service comfort
Concrete.png Concrete 40
Polymeres.png Polymers 10
Water.png Water 2 Concrete.png Concrete 4 +100 service comfort
+30 comfort (all residences)
Services: Relaxation, Exercise, Playing
Concrete.png Concrete 3 +40 service comfort
Services: Relaxation, Exercise, Playing
Concrete.png Concrete 1 Power.png Power 0.2
Concrete.png Concrete 2 +40 service comfort
Services: Relaxation, Exercise, Playing
Concrete.png Concrete 2 +40 service comfort
Services: Relaxation, Exercise, Playing
Concrete.png Concrete 2 +40 service comfort
Services: Relaxation, Exercise, Playing
Concrete.png Concrete 1 +40 service comfort
Services: Relaxation, Exercise, Playing
Concrete.png Concrete 4 +40 service comfort
Services: Relaxation, Exercise, Playing